Carry the One
Mental math, on a clock
Four answers, one is right. Two lives. Race three friends or race yourself.
Your scores follow you to any device you sign in on.
Solo runs only. Scores stay in this browser — you can turn them into an account later.
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You're playing as a guest. Solo runs work as normal, but nothing is saved — close this browser and your scores are gone. Rooms need an account.
Solo run
Up to four players
Everyone in the room answers the same questions in the same order. Two lives each, highest score wins.
New room
Everyone gets the same question at the same time and the first answer settles it. Right, you take the point; wrong, everyone else takes one. Highest score after the last question wins.
Difficult
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Before you install
On iPhone the installed app starts with a clean slate, so the scores you have set as a guest will not come with you. An account takes about twenty seconds and they follow you to any device — including the installed one.
Mid-round
Ten to pick from
It sits beside your name in rooms, on the boards and here at home.
Rooms need an account
A room keeps score for everyone in it and shows your opponents who they played. That needs an account — it takes about twenty seconds, and any solo scores you have already set come with you.
Difficult
Out of lives.
This run is not saved
Room
Waiting for the others to finish.
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